
- CV Detail -
MIDDLE CAREER
Taking cover from the dot-com bubble collapse of 2000, I joined the Petaluma, California studio of renowned sculptor Mark di Suvero as an ironworker and photographer under Lowell McKegney. I restored and conserved the artist's early pieces and prepared others for installation and exhibition. With their encouragement, I used the studio after hours making assemblage art with Mark's I-beam and plate steel offcuts. I studied di Suvero's colossal sculptures in progress and storage at The Yard, inspired by his lyrical abstract expressionism.
After moving to the Shenandoah Valley in 2004, I photographed local landscapes for large format, high-resolution murals. I wrote graphic art software for the Adobe Shockwave Player that displayed gigapixel images in a web browser. As an Adjunct Instructor at James Madison University, I taught Photography for Educators from 2006 to 2015, acquainting undergraduate educational technology majors with viewfinder framing, shadow and light, optical depth of field, and computerized image editing.
As a Technical Artist at JMU, I organized an experimental Innovation Space in early 2014 at the off-campus Ice House Building, where I introduced 3D concept visualization to students, faculty, and staff. Using computer-aided design, laser cutting, and fused filament fabrication, I made rapid prototypes for faculty research. I invented products there, including ready-to-assemble radial frameworks for my dioramic photo murals. The university named it JMU X‑Labs before moving the facility to a purpose-built complex on their main campus. Early in 2015, I was named Inventor-In-Residence by the Executive Director, 4‑VA@JMU (PDF) and the 4‑VA Collaborative Partnership, and I shared an Innovator Of The Year cash prize awarded by James Madison Innovation Inc, a university business incubator.
At JMU X‑Labs in Lakeview Hall, I launched the Concept Visualization Studio in mid-2015, designing advanced digital prototypes with 3ds Max, the Unity game engine, Microsoft's C# language, and an Oculus DK2 virtual reality headset. I mentored students and led faculty seminars in product concept visualization, interaction design, interface gamification, and software prototyping. For upcoming virtual reality projects, I created an extensible framework with Unity.
At the height of X-Labs popularity, I moved my workstation to an NMR Facility at the east campus Physics & Chemistry Building where I designed and developed ChemSim‑VR. As expected, conditions there were ideal for prototyping educational software, with faculty providing subject-matter expertise and students supplying end user feedback. At the 2018 AACE Conference in Amsterdam, The Netherlands, attendees were delighted with screen captures of the first immersive virtual reality teaching and learning environment for college chemistry.
In January 2017, I started EDUDEV, a weblog for educators exploring concept visualization and virtual reality development. In July, my public service at JMU ended after an intellectual property misunderstanding (PDF) and months of debate. The Commonwealth of Virginia encourages innovation by allowing higher education employees ownership of their unassigned creative work product. Twelve years as a part‑time Adjunct Instructor, Technical Artist, and Inventor‑In‑Residence enable my late career as an Innovation Consultant and An Artist In Virtual Worlds.

Taking cover from the dot-com bubble collapse of 2000, I joined the Petaluma, California studio of renowned sculptor Mark di Suvero as an ironworker and photographer under Lowell McKegney. I restored and conserved the artist's early pieces and prepared others for installation and exhibition. With their encouragement, I used the studio after hours making assemblage art with Mark's I-beam and plate steel offcuts. I studied di Suvero's colossal sculptures in progress and storage at The Yard, inspired by his lyrical abstract expressionism.
After moving to the Shenandoah Valley in 2004, I photographed local landscapes for large format, high-resolution murals. I wrote graphic art software for the Adobe Shockwave Player that displayed gigapixel images in a web browser. As an Adjunct Instructor at James Madison University, I taught Photography for Educators from 2006 to 2015, acquainting undergraduate educational technology majors with viewfinder framing, shadow and light, optical depth of field, and computerized image editing.
As a Technical Artist at JMU, I organized an experimental Innovation Space in early 2014 at the off-campus Ice House Building, where I introduced 3D concept visualization to students, faculty, and staff. Using computer-aided design, laser cutting, and fused filament fabrication, I made rapid prototypes for faculty research. I invented products there, including ready-to-assemble radial frameworks for my dioramic photo murals. The university named it JMU X‑Labs before moving the facility to a purpose-built complex on their main campus. Early in 2015, I was named Inventor-In-Residence by the Executive Director, 4‑VA@JMU (PDF) and the 4‑VA Collaborative Partnership, and I shared an Innovator Of The Year cash prize awarded by James Madison Innovation Inc, a university business incubator.
At JMU X‑Labs in Lakeview Hall, I launched the Concept Visualization Studio in mid-2015, designing advanced digital prototypes with 3ds Max, the Unity game engine, Microsoft's C# language, and an Oculus DK2 virtual reality headset. I mentored students and led faculty seminars in product concept visualization, interaction design, interface gamification, and software prototyping. For upcoming virtual reality projects, I created an extensible framework with Unity.
At the height of X-Labs popularity, I moved my workstation to an NMR Facility at the east campus Physics & Chemistry Building where I designed and developed ChemSim‑VR. As expected, conditions there were ideal for prototyping educational software, with faculty providing subject-matter expertise and students supplying end user feedback. At the 2018 AACE Conference in Amsterdam, The Netherlands, attendees were delighted with screen captures of the first immersive virtual reality teaching and learning environment for college chemistry.
In January 2017, I started EDUDEV, a weblog for educators exploring concept visualization and virtual reality development. In July, my public service at JMU ended after an intellectual property misunderstanding (PDF) and months of debate. The Commonwealth of Virginia encourages innovation by allowing higher education employees ownership of their unassigned creative work product. Twelve years as a part‑time Adjunct Instructor, Technical Artist, and Inventor‑In‑Residence enable my late career as an Innovation Consultant and An Artist In Virtual Worlds.