- CV Detail -

LATE CAREER


At my residential studios adjacent to JMU, I create art with XR devices and CNC tools. I shoot aerial photographs cruising through hand-crafted and procedural landscapes, and I design murals by compositing three-dimensional CGI with panoramas from robotic cameras. Exploring traditional figuration with contemporary methods, I use augmented reality to overlay spatially anchored (feature-locked) 3D meshes on plaster and clay, and I previsualize challenging poses on a PC with skeletal rigging.

For concept design and visualization, I develop software agents as instructors and guides for immersive environments, expressing my ideas at international conferences with 3D‑illustrated presentations.

In May 2018, I presented "The ChemSim-VR Prototype" at the annual Conference of the Association for the Advancement of Computing In Education (AACE) in Amsterdam, The Netherlands. The paper, "A Virtual Reality Teaching And Learning Environment For Chemistry" appears in the conference proceedings. In September, I presented "BOXXER: A Virtual Reality Spatial Ability App" at the annual e‑Learning Conference of the North Atlantic Treaty Organization (NATO) in Virginia Beach, USA, where it was voted Best Industrial e‑Learning Product by conference attendees.

In June 2019, I introduced designers and developers to "Omnidirectional Stereo Computer Generated Images (ODS CGI)" at the international NATO Training Technology Conference (NTTC) in Virginia Beach. In October, at the annual Conference of the International Visual Literacy Association (IVLA) in Leuven, Belgium, I presented "Designing A Virtual Reality Teaching And Learning Environment For Chemistry". In September 2020, I talked about "Reading 3D Visuals In Virtual Reality" at the IVLA Conference held on-line during the COVID-19 crisis.

Following Qualcomm's 2021 international design competition, I was offered a grant to prototype spatial ability apps for their augmented reality reference glasses. At the 2022-2023 IVLA Art Exhibition in Jyväskylä, Finland, I presented "Bendtwist III", a virtual reality site-specific sculpture and mental rotation experiment. The book you are reading is another product of my late career.

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EARLY CAREER

MIDDLE CAREER

LATE CAREER

ARTIST'S STATEMENT